I couldn't stay focused through that reptomancer fight, how he does this is beyond me. 15 block is quite a lot if you don't have block scaling. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. deoxxys. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. If this shows in reward screen, that is great! I will consider buying this from store, because it really helps a lot in those difficult fights. Elites are stronger monsters that are marked separately from normal ones on the map. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. In this case, the OP didn't gain any health from Reptomancer or her minions. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Pierre-Gilles de Gennes introduced (and named). For boss fights, though, it's not as great. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Report Save Follow. Then it proceeds to summon minions ( I hate this mechanic. • 4 yr. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Sentries, Act 2 elites are all really cool fights, Nemesis. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. Now reptomancer on the other hand, is scary AF. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. in a proper shiv deck there is no way thousand cuts is better. Can use some adjoustments #1. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. You have enough focus/orb slot scaling already, you want to not die to repimancer. She can suck a big one. Anyway, quantity of relics has a quality all of its own. Born. Reply. It is the hardest fight in the game by far. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. The run starts at 3:42. Thus you are gaining a lot of rewards. Somewhat useless in Act III. 2) Hungry Face: One time and its over. 1 Energy | (Innate. One of the Reptomancer’s attacks also has a weakening. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. The goal is to kill the knives before their big suicide attack. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. For some bizarre reason the the Rocket. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. All Reviews: 3 user reviews. Dude I specifically avoid Elites in Act III almost entirely because of her. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Definitely not balanced. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. Paper Crane was a nice find from the Giant Head, then Reptomancer took away 46 of mine HP in exchange for Omamori. On the other hand powers are generally more impactful than either of those. The Reptomancer knives on the other hand are two-pump-chumps. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. ago. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Report Save Follow. Orrery vs. His turns are pretty much all the same as far as chances are concerned. Got it, thanks. ago. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. 37 12 Used from $4. One of the awkward boss relic, its value has high variance yet still have a minor drawback. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. A carnage that doesn't exhaust. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Option 3: Get a random relic, 75% chance of a curse. )Silent, of course, also likes her debuffs. Nice defense with a little draw. Gremlin Leader is an Elite encounter found only in Act 2. Report Save Follow. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. It's just insane in fights with more than. Also Streamline is a priority upgrade, oddly. Daily Discussion/Debate #59: Barricade. 2021 Regeneron STS Scholars. Elites are stronger monsters that are marked separately from normal ones on the map. Reptomancer: 4. Barrogh • 4 yr. When considering that you evaluate your deck to answer, “Can I either block that amount of damage turn 1 reliably or can I quickly kill or weaken multiple enemies to lessen the damage”. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Then she no longer started showing up in the easy pool. Why do you have an empty space when burning blood should be? 7. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. 2020 Regeneron STS Scholars. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. Really useful source of AoE damage in Act I and II. (not Ethereal. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. This boss relic is really hard to evaluate. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Reptomancer makes me real scared of taking elite fights in act 3. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. That's plenty of multi-enemy fights to make the AoE damage worthwhile. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Browse all gaming. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. ago. 1. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. Raise your Max HP by 5. 2 Energy | Discard your hand. Fire breathing in play. If you're taking out the daggers, her damage output is less dangerous than the other two elites. On A17+ the reptomancer now summons 2 daggers at a. The risk is just not worth it if you're trying to win. キャンディーアップル Aug 4, 2019 @ 8:51am. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. Deal 4 damage and apply 1 Vulnerable to ALL enemies. I have no clue. Shuffle a Daze into your draw pile. in a proper shiv deck there is no way thousand cuts is better. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. It's the opposite of a win-more relic. 33) Iffy corruption. Losing a run in Act 4 will still unlock. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. You can have a deck that wins against Champ, but die to Book of Stabbing. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. mathbandit • 5 yr. Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. Fight is tough for sure. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. Share. Chimera: Your starting de. Had her doing 90+ damage turn two. Preserved Insect is a great common relic. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. Daily Slay the Spire Discussion (295/696): Gremlin Leader. 112k members in the slaythespire community. Farow • Additional comment actions. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. The modifiers for this daily are:1. ) Call me with up to 10 [ [ name ]]. Can't go wrong with 2 or 3 in your deck. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Exhaust. Astrolabe: Astrolabe is almost always better. 12 (16) AoE is FAT on Watcher. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Also worth noting that this is just blindly averaged out. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Option 2: Upgrade a card, 25% chance of a curse. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Bash: Deal 11/13 damage. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. (not Ethereal. One of the Reptomancer’s attacks also has a weakening debuff. She has relatively low hp for an elite and the daggers have very low hp for act 3. The passive block that this grants is usually enormous by the end of the run. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. It can provide some much needed AoE to a shiv-heavy deck too. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. One of the. Haha wtf that was loopy stupid ;). 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. Bottling a defrag is good for scaling but you still need your focus to do something for you. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. ago. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". Reply. I just had an Ironclad deck where I crushed that reaper elite and that. Something must have really gone wrong if you can't even kill the daggers in 12 cards. 1. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Repto finna get a lay or two and ain't about drama. Data accurate as of April 28. Looks like an electrodynamics to me. There's your answer. Maybe a rival to the Crow. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. TheIncomprehensible. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. ). This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. But for that 1000 cuts is almost as good, and in some cases better. Winning a run in each Ascension will unlock the next Ascension for that character only. Gain 50 Gold. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. It also allows for fun synergies. Reply yommi1999 Ascension 20 • Additional comment actions. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. An issue with Brutality is that it's too slow for such little effect. About this Guide. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. Losing a run will NOT reset any progress or decrease your Ascension number. That's a pretty solid run of "better for fights". You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Add a Burn into your discard pile. Reply. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. 4) Cleric: Gives you more and more health which gives you more and more health, the. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. Immolate would be the best aoe, but something like conclude+ would work well too. Option 3: Get a random relic, 75% chance of a curse. Probably my fault for not rolling the dice correctly on the first two turns. On the other hand powers are generally more impactful than either of those. I don't think I've ever actually been able to use Omega effectively. If your deck doesn't have these, avoiding act 3 elites is a good idea. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Sometimes your deck just isn't good enough to deal with +1 enemy strength. Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. Same with the Act 4 elites. 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Reply SageDraco. 39. 12 (16) AoE is FAT on Watcher. Every time you play 3 Attacks in a single turn, gain 4. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. She doesn't fit in well as a normal Beyond enemy. Juggernaut should be treated as a low-tier. Flavor Text: Your ring has morphed and changed forms. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. Definitely not balanced. Lagavulin, Book of Stabbing, Tri-sentries, and Gremlin Nob all also encourage calculation and betting in order to minimize hp loss. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. , there's less reason to care about finding creative solutions to these fights, and 2. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). [ [Ball lightning]] does 18 damage technically but only if you evoke the lightning orb spawned from it. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Yeah but Collector ain't gettin that G-Leader dick on the reg tho, like Reptomancer. This event used to be really annoying by design. Storm of Steel Silent Rare Skill. Also, it's a rare, you won't find one very often. ago. Siphon soul slowly drains all your effectiveness. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. Hunkfish • 1 hr. Please nerf that. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 50 damage per turn may. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . The Reptomancer is an elite encounter fought in Act 3. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. It used to be +2 enemy strength, and that's just brutal. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Nob is the abortion clinic of this game, sentencing your deck to. Browse game. Drawing 4 extra cards turn2 helped with Reptomancer, Transient and Spire Spear&Shield iirc. It can provide some much needed AoE to a shiv-heavy deck too. One of the Reptomancer’s attacks also has a weakening. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. It used to be +2 enemy strength, and that's just brutal. For boss fights, though, it's not as great. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. Multiple enemies is so common that this is a pretty ok pick imo. This relic, I think, is a lot stronger than people sometimes give it credit for. 2021 Regeneron STS Scholars. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Repulse: Shuffles 2 Dazed into the draw pile. Reptomancer dealing 89 damage on its 2nd turn. My vote for the best common attack on Silent. Daily Discussion/Debate #65: Reckless Charge 2. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. Ritual dagger benefits from no such downsides. Ironclad in particular loves Medkit because he has many ways to interact with. Share. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. The only. Data accurate as of December 07, 2022. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. ) Call me with up to 10 [ [ name ]]. The competition is between this dagger throw and poisoned stab. u/Alexm42 (to be released when we use an Omamori charge) . Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Report Save Follow. Upon pick up, choose an Attack card. Ice Cream Rare Relic. Daily Discussion Index. Donu & Deca: 4, because Donu's attack is bigger. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Notes on fighting Reptomancer: Step 1: Crank up the music. Hard to do that with a 100+ dmg turn. Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. 32) Practically does nothing. Falling. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Every time you play 3 Attacks in a single turn, gain 1 Dexterity. So probably towards the end of Act 1 your deck is getting too slow. Just for any new players reading, the boot is a bit of a meme for being worthless. Gremlin horn makes repto even more of a breeze. Pierre-Gilles de Gennes introduced (and named). Please nerf that. Also, electro can become draw/energy with fission. Definitely not balanced. Monsters. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. It is just a free, tiny Backstab. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Nope, 2x Orb Walker was replaced by Reptomancer. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. Option 2: Upgrade a card, 25% chance of a curse. It helps focus down an orb. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act.